Notes: Blank sprite means blank sprite. You can add anything to it. ??? means that I haven't identified the sprite. If I've put a tilde before the address, it means that the data is loaded from an entirely different location. Everything else is just after the last address. Tile structure: Byte 1 - X Byte 2 - Y Byte 3 - Tile Byte 4 - Properties Bit 0 - If set, invert colors Bit 1 - Flip horizontally Bit 2 - Flip vertically Bit 3 - Transparency modifier Second nibble of Byte 4 has no effect whatsoever. Main Map: Graphics loaded from 0x34000 0x3CC73 - 72 bytes - 18 tiles: Hippopotamus statue 0x3CCBF - 16 bytes - 4 tiles: Clear-flag, frame 1 0x3CCD3 - 16 bytes - 4 tiles: Clear-flag, frame 2 0x3CCE7 - 16 bytes - 4 tiles: Clear-flag, frame 3 0x3CCFB - 36 bytes - 9 tiles: Turtle head, frame 1 0x3CD23 - 36 bytes - 9 tiles: Turtle head, frame 2 0x3CD4B - 36 bytes - 9 tiles: Turtle head, frame 3 0x3CD73 - 36 bytes - 9 tiles: Turtle head, frame 4 0x3CD9B - 32 bytes - 8 tiles: Wandering cloud 0x3CDBF - 16 bytes - 4 tiles: Thunder 0x3CDD3 - 8 bytes - 2 tiles: Turtle's neck 0x3CDDF - 16 bytes - 4 tiles: ??? 0x3CDF3 - 16 bytes - 4 tiles: ??? 0x3CE07 - 16 bytes - 4 tiles: ??? 0x3CE1B - 16 bytes - 4 tiles: ??? 0x3CE2F - 4 bytes - 1 tile: Blank sprite Tree Zone: Graphics loaded from 0x39800 0x6245E - 24 bytes - 6 tiles: Crow, frame 1 0x6247A - 28 bytes - 7 tiles: Crow, frame 2 0x6249A - 24 bytes - 6 tiles: Crow, frame 3 0x624B6 - 28 bytes - 7 tiles: Crow, frame 4 0x624D6 - 24 bytes - 6 tiles: Bee, frame 1 0x624F2 - 24 bytes - 6 tiles: Bee, frame 2 0x6250E - 4 bytes - 1 tile: Blank sprite 0x62516 - 4 bytes - 1 tile: Blank sprite 0x6251E - 4 bytes - 1 tile: Blank sprite 0x62526 - 4 bytes - 1 tile: Blank sprite 0x6252E - 4 bytes - 1 tile: ??? 0x62536 - 4 bytes - 1 tile: ??? 0x6253E - 4 bytes - 1 tile: ??? 0x62546 - 4 bytes - 1 tile: ??? 0x6254E - 4 bytes - 1 tile: Level cleared-ring (Widely-used sprite! If you change this, it will affect all the other rings!) 0x62556 - 8 bytes - 2 tiles: ??? ~0x62B7E - 28 bytes - 7 tiles: Ant, frame 1 ~0x62B9E - 28 bytes - 7 tiles: Ant, frame 2 ~0x62BBE - 28 bytes - 7 tiles: Ant, frame 3 ~0x62BDE - 28 bytes - 7 tiles: Ant, frame 4 ~0x62BFE - 28 bytes - 7 tiles: Ant, frame 5 ~0x62C1E - 28 bytes - 7 tiles: Ant, frame 6 ~0x62C3E - 28 bytes - 7 tiles: Ant, frame 7 ~0x62C5E - 28 bytes - 7 tiles: Ant, frame 8 Pumpkin Zone: Graphics loaded from 0x38000 0x62562 - 8 bytes - 2 tiles: Skull's glowing eyes, frame 1 0x6256E - 8 bytes - 2 tiles: Skull's glowing eyes, frame 2 0x6257A - 12 bytes - 3 tiles: Ghost flare, frame 1 0x6258A - 12 bytes - 3 tiles: Ghost flare, frame 2 0x6259A - 12 bytes - 3 tiles: Ghost flare, frame 3 0x625AA - 12 bytes - 3 tiles: Ghost flare, frame 4 0x625BA - 48 bytes - 12 tiles: Flying witch, frame 1 0x625EE - 48 bytes - 12 tiles: Flying witch, frame 2 0x62622 - 48 bytes - 12 tiles: Flying witch, frame 3 0x62656 - 48 bytes - 12 tiles: Flying witch, frame 4 0x6268A - 48 bytes - 12 tiles: Flying witch, frame 5 0x626BE - 48 bytes - 12 tiles: Flying witch, frame 6 Mario Zone: Graphics loaded from 0x44000 0x626F2 - 8 bytes - 2 tiles: Left eyebrow 0x626FE - 8 bytes - 2 tiles: Right eyebrow 0x6270A - 24 bytes - 6 tiles: Ear, frame 1 0x62726 - 16 bytes - 4 tiles: Ear, frame 2 0x6273A - 8 bytes - 2 tiles: Ear, frame 3 0x62746 - 16 bytes - 4 tiles: Ear, frame 4 0x6275A - 24 bytes - 6 tiles: Ear, frame 5 0x62776 - 24 bytes - 6 tiles: M-symbol on the hat 0x62792 - 8 bytes - 2 tiles: Eye 0x6279E - 32 bytes - 8 tiles: Shoe Turtle Zone: Graphics loaded from 0x39800 0x627C2 - 4 bytes - 1 tile: ZZZ, frame 1 (Invisible) 0x627CA - 4 bytes - 1 tile: ZZZ, frame 2 0x627D2 - 8 bytes - 2 tiles: ZZZ, frame 3 0x627DE - 12 bytes - 3 tiles: ZZZ, frame 4 0x627EE - 12 bytes - 3 tiles: Seaweed, frame 1 0x627FE - 12 bytes - 3 tiles: Seaweed, frame 2 0x6280E - 12 bytes - 3 tiles: Seaweed, frame 3 0x6281E - 12 bytes - 3 tiles: Seaweed, frame 4 0x6282E - 4 bytes - 1 tile: Bubbles, frame 1 0x62836 - 4 bytes - 1 tile: Bubbles, frame 2 0x6283E - 4 bytes - 1 tile: Bubbles, frame 3 0x62846 - 4 bytes - 1 tile: Bubbles, frame 4 0x6284E - 24 bytes - 6 tiles: Group of fishes 0x6286A - 24 bytes - 6 tiles: Group of fishes, flipped Wario's Castle: Graphics loaded from 0x45800 0x62886 - 32 bytes - 8 tiles: Tower tops 0x628AA - 20 bytes - 5 tiles: Flag, frame 1 \ 0x628C2 - 20 bytes - 5 tiles: Flag, frame 2 } - The first byte is the flagpole knob, the other 4 are the flag itself. 0x628DA - 20 bytes - 5 tiles: Flag, frame 3 / 0x628F2 - 36 bytes - 9 tiles: Lightning 0x6291A - 16 bytes - 4 tiles: Wario, frame 1 0x6292E - 16 bytes - 4 tiles: Wario, frame 2 0x62942 - 16 bytes - 4 tiles: Wario, frame 3 0x62956 - 16 bytes - 4 tiles: Wario, frame 4 0x6296A - 16 bytes - 4 tiles: Wario, frame 5 0x6297E - 16 bytes - 4 tiles: Wario, frame 6 0x62992 - 16 bytes - 4 tiles: Wario, frame 7 0x629A6 - 16 bytes - 4 tiles: Wario, frame 8 0x629BA - 16 bytes - 4 tiles: Wario, frame 9 Minigame hill: Graphics loaded from 0x38000 0x629CE - 32 bytes - 8 tiles: Clouds in the background ~0x62C7E - 40 bytes - 10 tiles: Coins border Space Zone: Graphics loaded from 0x40000 0x629F2 - 4 bytes - 1 tile: Twinkling star, frame 1 0x629FA - 4 bytes - 1 tile: Twinkling star, frame 2 0x62A02 - 4 bytes - 1 tile: Twinkling star, frame 3 0x62A0A - 12 bytes - 3 tiles: Shooting star, frame 1 0x62A1A - 12 bytes - 3 tiles: Shooting star, frame 2 0x62A2A - 12 bytes - 3 tiles: Shooting star, frame 3 0x62A3A - 4 bytes - 1 tile: Star's eyes, frame 1 0x62A42 - 4 bytes - 1 tile: Star's eyes, frame 2 0x62A4A - 4 bytes - 1 tile: Star's eyes, frame 3